Our 7-on-7 leagues with regular season matches and postseason championship playoffs are traditionally offered in fall semester.
7-on-7 men’s teams, 8-on-8 women’s teams. Additional subs recommended. Team roster size is unlimited.
Matches are played at the Main Campus Fields.
Florida State University does not provide accident insurance coverage for injuries received by Intramural Sports participants. Each participant should make sure that he/she has coverage either through family policies or the student insurance plan.
Florida State University PROHIBITS possession or consumption of alcoholic beverages on University property. Smoking and the use of smokeless tobacco is also prohibited at Campus Recreation facilities. This includes the Rec SportsPlex, Main Campus Fields, Westside Courts, Harkins (Band) Field, and Tully Gym. Violators will be asked to leave the area. Failure to do so can result in forfeiture of the contest, suspension of individuals and/or teams, and appropriate action by the Office of Student Rights & Responsibilities and/or FSU Police.
FSU IM Sports follows the rules established by US Lacrosse except for the following modifications.
I. GENERAL ELIGIBILITY
1. Participation is limited to currently-enrolled, fee-paying FSU students, faculty members, and full-time staff. FAMU & TCC students and members of the community are not eligible.
2. In order to participate in an intramural contest, each player must present his/her current, valid FSUCard. Check-in takes place at designated sign-in locations at the facility, not at the fields or courtside.
3. Additional information regarding player eligibility, team rosters, and participant check-in is available in the Seven Principles of Intramural Sports, available online at the FSU Intramural Sports web site and in the Intramural Sports Office in 1035 Tully Gym. Requests for exceptions to any policy must be directed to the IM administrative staff during regular weekday business hours in the Intramural Sports Office. No exceptions are granted at the fields or courts.
II. TEAM COMPOSITION
1. Matches are 7-on-7, including a goalkeeper. 1 goalie, 2 defense, 2 midfielders, and 2 attack. Team rosters are unlimited.
2. A team must have six (6) players to begin a match. Five players constitute a default. Four or less players signed-in at match time will result in a forfeit.
3. Substitutions are free and unlimited during game play except for the goalkeeper.
III. PLAYER EQUIPMENT
1. The Intramural Sports Staff will provide the balls for the game and warmups (10 minutes before game time).
2. All players on a team should wear similar colored shirts or jerseys. Pinnies will be provided if needed.
3. All players must wear shoes; cleats or other closed toe shoes.
4. Players are required to wear a helmet, gloves, and arm pads. Shoulder pads are optional.
5. Visible jewelry of any kind (earrings, studs, etc.) is strictly prohibited and may not be worn during the game. Taping of jewelry is not permitted. Jewelry must be removed or the player will not be permitted to play. Casts or any items deemed dangerous by the referee may not be worn during the game. A player is subject to ejection for failure to comply after first warning.
1. Match time is forfeit time. If the forfeiting team wishes to remain in the league, the team captain must contact the Intramural Sports Office by 12 Noon on the next business day to present their case.
2. A game is divided into two (2) halves of twenty-five (25) minutes each. Time runs continuously unless there is an injury or unexpected interruptions. At the conclusion of each half, the teams reverse ends. There shall be three (3) minutes between halves. There are two timeouts.
3. Mercy Rule: If a team is ahead by ten or more goals with five minutes or less remaining in the second half, the match will end.
4. Regular season matches that are tied at the end of regulation time will remain tied. No overtime is played during the regular season. Playoff matches that are tied at the end of regulation time will proceed into a sudden-victory overtime period.
V. PLAYING SURFACE
1. All matches will be played on a natural grass surface with 6×6 goals. The field will be 60 yards in length by 35 yards in width.
VI. GAME PLAY
1. Facing Off – Play shall be started at the beginning of each period and after each goal by facing the ball at the Center Spot.
2. Player positioning to start a game – when a team has all of its players on the field, it shall place one face-off player at the center of the field. One wing player shall be located in bounds with at least one foot resting on a sideline. Two defenders shall be located behind their own goal line extended and two offensive players shall be behind their opponents goal line extended. Goalkeepers are confined to their crease during a faceoff. Goalies, defensive, and offensive players are released from their confined areas once possessive has been gained or the ball crosses either goal line extended. When the whistle sounds to start play, the player in the wing areas shall be released. All other players are confined to their areas until a player of either team has gained possession of the ball, the ball goes out of bounds, the ball crosses GLE, a whistle stops play for a timeserving foul or a whistle restarts play after a non-time-serving foul; when any of these events occur, the faceoff has ended. During the faceoff in all penalty situations, there must be three players in the defensive area and two players in the offensive area. Exception: When a team has two players in the penalty area, a player may come out of his defensive area to take the faceoff but must remain onside.
3. Out of Bound Ball Possession: play shall be stopped immediately when the ball goes out of bounds. On a shot that goes out of bounds, possession is awarded to the team of the in-bounds player closest to location of the ball when it went out. When the ball goes out of bounds, for any other reason other than a shot, it is awarded to the team that did not touch the ball last.
4. Offside: A team is considered offside when, during 7-on-7 play, a team has more than four (4) players in its offensive half of the field (between the centerline and the end line) including players in the penalty box, or more than five (5) players in its defensive half of the field (between the center line and the end line) including players in the penalty box.
5. Advancing the Ball
(a) Over the mid line (10 seconds) – Upon gaining possession of the ball inside the defensive half of the field, a team shall advance the ball beyond the center line within 10 seconds or there will be an immediate turnover.
6. Allowable Body Contact – Examples of permitted body contact are:
(a) Legal holds – Holding is permitted under the following conditions (1) An opponent with possession of the ball or within 3 yards of a loose ball may be held from the front or side. (2) An opponent in possession of the ball may be played with a hold check from the rear if the hold exerts no more than equal pressure. For (1) and (2), a hold check shall be done with closed hand, shoulder or forearm; and both hands shall be on the crosse. (3) A player may hold the crosse of an opponent with his crosse when that opponent has possession of the ball. (4) A player within 3 yards of a loose ball may hold the crosse of his opponent with his own crosse.
(b) Legal pushes – A legal push is exerting pressure after contact is made and is not a violent blow. Pushing is permitted from the front or side when an opponent has possession of the ball or is within 3 yards of a loose ball. In this case, pushing shall be done with either closed hands, shoulder, or forearm, and both hands shall be on the crosse
(c) Positioning yourself against an opponent to gain possession of a loose ball (boxing out an opponent)
(d) Defensive positioning to redirect an opponent in possession of the ball (riding a player)
(e) Incidental contact
7. Checking with Crosse – in all cases, stick checks must be made with two hands on the crosse and to the crosse of an opponent or his gloved hand on his crosse. An opponent must be in possession of the ball or within 3 yards of a loose ball. Only checks with the crosse listed below are legal:
(a) Lift the bottom hand or the head of the stick, whichever is below the chest area.
(b) Poke the bottom hand or the head of the stick, whichever is below the chest area.
(c) Downward check initiated from below both players’ shoulders.
8. Goal-Crease Privileges – No offensive player may enter the crease at any time. Offensive players may reach their stick into the crease for the sole purpose of collecting a loose ball. Defensive players are allowed to be in or pass through the crease as long as they are not in the crease with the perceived intention of blocking a shot. The only players that can attempt to block a shot is a legally equipped goalkeeper. Additionally, no opposing player shall make contact with the goalkeeper or his crosse while he is within the goal-crease area.
9. Restarts following a timeout shall be nearest the spot where the ball was at the time the whistle was blown or if that the ball is within fifteen yards of the goal, it shall be restarted laterally five yards from the sideline nearest to the spot of the ball at the time of the whistle.
10. Alternate Possession – When the officials cannot determine which team should be awarded the ball, possession shall alternate or when play is stopped while the ball is loose. The referee shall keep track of the alternating possessions.
1. Personal fouls are those of a serious nature. Personal fouls include either a safety or sportsmanship violation. In keeping with the overarching emphasis on player safety and sportsmanship, FSU Intramural Sports expects strict enforcement of the Cross Check, Illegal Body Check, Checks Involving the Head/Neck, Slashing, Unnecessary Roughness, and Unsportsmanlike Conduct rules.
PENALTY: The penalty for a personal foul shall be suspension from the game of the offending player for 2 minutes. The ball shall be given to the team fouled.
EXCEPTION 1: The penalty for personal fouls ILLEGAL BODY CHECKS (to a defenseless player) and CHECKS INVOLVING THE HEAD/NECK are automatically 3 minute non-releasable fouls.
(a) CROSS CHECK
(b) ILLEGAL BODY CHECK
(c) CHECKS INVOLVING THE HEAD/NECK
(d) ILLEGAL CROSSE
(e) USE OF ILLEGAL EQUIPMENT
(h) UNNECESSARY ROUGHNESS
(i) UNSPORTSMANLIKE CONDUCT
(j) FOULING OUT
2. Technical fouls are those of a less serious nature and involve players being illegally disadvantaged or gaining an unfair advantage over another player.
PENALTY: The penalty for a technical foul shall be either a 1-minute suspension of the offending player from the game (if the team fouled had possession of the ball at the time the foul was committed) or simply the awarding of the ball to the team fouled (if the team fouled did not have possession of the ball at the time the foul was committed).
EXCEPTION: A loose-ball technical foul by Team B followed by a personal foul by Team A during the play-on will result in both players serving penalty time.
(a) CREASE VIOLATIONS/GOALKEEPER INTERFERENCE
(c) ILLEGAL OFFENSIVE SCREENING
(d) ILLEGAL PROCEDURE
(e) CONDUCT FOUL
(j) WARDING OFF
3. Penalty Enforcement – penalties will begin with the next whistle resuming play. The penalty time will stop for timeouts and at the end of periods. Time will resume during the next live whistle.
(a) Personal Fouls Penalty Enforcement: The penalty for a personal foul shall be suspension of the offending player from the game for 1, 2, or 3 minutes, depending on the official’s judgment of the severity and perceived intent of the personal foul. A body or stick check to the head, neck, or a body check hit to a defenseless player shall be a 2 or 3 minute, non releasable, personal foul.
NOTE: The penalty for an exceptionally violent personal foul may be ejection.
(b) Technical Fouls Penalty Enforcement: The penalty for a technical foul will be either:
– Award of the ball to the offended team if the foul occurred during a loose ball situation or when the offending team had possession of the ball.
– Suspension from the game of the offending player for 30 seconds if the foul occurred when the offended team had possession of a live ball.
Upon suspension of play for a technical foul, the official will explain the foul to the offending player who, if it is a time serving penalty, will leave the field and report immediately to the penalty area. The ball shall be awarded to the fouled team and the offending player may re-enter the game when their penalty time has expired or a goal has been scored.
1. The mission of Intramural Sports is to provide a recreational environment for the University community which is safe and enjoyable. While the game atmosphere is often competitive, ensuring participant safety, providing a fun, social atmosphere, and promoting sportsmanlike behavior among participants, spectators, and team followers are our primary concerns. The game atmosphere should remain good-natured at all times. Participants shall maintain good sportsmanship throughout their participation in all facets of the intramural program.
2. The Sportsmanship Rating System is intended to be an objective scale by which teams’ attitude and behavior can be assessed throughout the intramural sports league and playoff seasons. Behavior before, during, and after an intramural sports contest is included in the rating. The team captain is responsible for educating and informing all players and spectators affiliated with his/her team about the system.
3. A team is responsible for the actions of the individual team members and spectators related to it. Additionally, FSU Intramural Sports does not recognize the use of coaches. Only the team captain shall speak to the officials regarding administrative matters (protests, ejections, disqualifications, etc). Furthermore, the team captain’s efforts in assisting officials/staff to calm difficult situations and to restrain troubled teammates are key to controlling team conduct.
4. Sportsmanship is vital to the conduct of every Intramural contest. In order to encourage proper conduct during games, officials, administrative personnel, and supervisors shall make decisions on whether to warn, penalize or eject players or teams for poor sportsmanship. These decisions are final. The Intramural Sports administrative staff will rule on further penalties as a result of unsportsmanlike conduct.
5. Each participant should choose his or her team members carefully, as all team members will suffer the consequences of any disciplinary action taken by the Intramural Sports staff against that team for violation of the intramural rules and sportsmanship guidelines. Protests or appeals of sportsmanship ratings will not be recognized. The Intramural Sports administrative staff reserves the right to review any rating given to a team.
6. Additional information regarding team and participant sportsmanship including the rating method, factors, and scale is available in the Sportsmanship principle of the Seven Principles of Intramural Sports, available online at the FSU Campus Recreation web site.