Complete Flag Football Rules    4-on-4 FFB Rules Video    IM Principles

Last Updated for Summer 2015

No Pets, No Alcohol, & No Tobacco Products are permitted at the Rec SportsPlex. Violators will be ejected. 


Games are 4-on-4, a minimum of 3 players is required to avoid a forfeit. Players MUST be valid, fee-paying FSU students, faculty or full-time staff. FAMU and TCC students are NOT eligible for FSU IM sports and events. All players MUST check-in prior to each game by presenting their current FSUCard at the check-in window. No other form of ID will be accepted.

Team rosters may include an unlimited number of players. Players may be added to a team’s roster prior to any game, except on the night of the league championship. Players may not change teams once they have signed-in for a team (their first team is their team of record for the entire season).

Players must wear shorts or pants WITHOUT pockets and WITHOUT beltloops. Shirts must be able to be TUCKED IN or end at least 4 inches above the waistline. Shirt arm holes must be within 4 inches of the armpit. Shoes are required. Metal spikes and metal cleats are PROHIBITED. Hats, caps, and bandannas with knots are PROHIBITED. Jewelry, casts, and any other items deemed dangerous by the official are also PROHIBITED.

The field measures 40 yards in length goal line to goal line with a midfield zone line and two endzones of 10 yards each. The width of the field is 30 yards. 


Games consist of two 12-minute halves. The clock will run continuously through the entire 1st half (there will be NO 2-minute warning). The clock will run for the first ten (10) minutes of the 2nd half, stopping when necessary during the final two (2) minutes of the 2nd half only. Teams receive one (1) time-out per half and must be called by a player on the field. Timeouts do NOT carry over. Overtime will be played in all games, as necessary. 


The ball will be placed on the 10-yard line to begin each half and following any scores unless moved by penalty.

Only one (1) offensive player (snapper) must line up along the line of scrimmage at the start of each play. All players on the field are eligible receivers. Defensive players who enter the neutral zone prior to the snap are immediately offside and do not have the opportunity to jump back onside.

Teams obtain a first down by crossing a line-to-gain. The only line-to-gain is the mid-field 20 yardline. Teams will have THREE (3) downs to advance across the next line-to-gain (or goal line). There are NO punts.

An offensive player may NOT advance the ball across the scrimmage line. There are no restrictions after a change of possession or once a legal forward pass has been caught beyond the offense's scrimmage line.

There must be a legal forward pass each down. Only one (1) forward pass is permitted per down. The receiver MUST catch the ball beyond the offense's scrimmage line. Once the ball has been possessed by a receiver beyond the line of scrimmage the ball may be carried anywhere on the field. There is no limit to the number of backward passes per down.

The only type of blocking permitted is screen blocking. Screen blocking is essentially non-contact, similar to basketball. A defender must avoid contacting the blocker in any way. The blocker may not initiate contact. Any number of defenders may rush the quarterback at any time.

Fumbles are immediately dead when they touch the ground. Defenders may NOT bat a ball in the possession of a player or attempt to force a fumble. For timing purposes, a fumble is considered a running play.

Penalties are enforced at half the normal distance. 5 yard penalties are marked off 3 yards. 10 yard penalties are marked off 5 yards.

PAT attempts may be for 1 point (3-yard line), 2 points (10-yard line), or 3 points (20-yard line). The defense may not return an interception during a PAT and the play is whistled dead at the point of the interception. The Mercy Rule is 19 points in all games. When one team is leading by this margin at the 2-minute warning of the 2nd half or anytime thereafter, the game will be called. 


Sportsmanship is an essential part of intramural sports. Players and spectators shall show respect towards opponents and game officials at all times. Teams receive a sportsmanship rating at the conclusion of each game on a scale of 0 to 4. Teams must maintain a 3.0 average to continue participating in the league or tournament. Misconduct of players or team spectators may result in ejection and/or forfeiture of the game.

All teams, regardless of record, with a 3.0 or better sportsmanship average advance to the playoffs. Playoff draw meetings are held and schedules are posted online during the final week of the regular season.