Leagues with regular season matches and postseason championship playoffs are traditionally offered in the spring semester.
6-on-6 open and co-rec teams. 6-on-6 co-rec teams require 3 males and 3 females. Additional subs recommended. Team roster size is unlimited.
Matches played in the pool in the Leach Center, next door to Tully Gym
Florida State University does not provide accident insurance coverage for injuries received by Intramural Sports participants. Each participant should make sure that he/she has coverage either through family policies or the student insurance plan.
Florida State University PROHIBITS possession or consumption of alcoholic beverages on University property. Smoking and the use of smokeless tobacco is also prohibited at Campus Recreation facilities. This includes the Leach Center, Rec SportsPlex, Main Campus Fields, Westside Courts, and Tully Gym. Violators will be asked to leave the area. Failure to do so can result in forfeiture of the contest, suspension of individuals and/or teams, and appropriate action by the Office of Student Rights & Responsibilities and/or FSU Police.
I. GENERAL ELIGIBILITY
1. Participation is limited to currently-enrolled, fee-paying FSU students, faculty members, and full-time staff. FAMU & TCC students and members of the community are not eligible.
2. In order to participate in an intramural contest, each player must present his/her current, valid FSUCard. Check-in takes place at designated sign-in locations at the facility.
3. Additional information regarding player eligibility, team rosters, and participant check-in is available in the Seven Principles of Intramural Sports, available online at the FSU Intramural Sports web site and in the Intramural Sports Office in 1035 Tully Gym. Requests for exceptions to any policy must be directed to the IM administrative staff during regular weekday business hours in the Intramural Sports Office. No exceptions are granted at the fields or courts.
II. PLAYING AREA
1. Each match will take place in the deep end of the Leach Center pool in an area approximately 3 swimming lanes across. In the pool, boundaries are provided by lane lines and the side of the pool.
III. TEAM COMPOSITION
1. Each team will consist of six (6) players, 5 field players and a goalie if desired. To start a game, a team must field a minimum of five (5) team members in the pool. Four (4) players results in a default. Three (3) or less results in a forfeit.
2. A team may have an unlimited number of players on its roster. Players may be added to the roster prior to any game including the championship.
3. Substitutes may only replace an active player after a goal is scored.
4. (Co-Rec) The maximum number of players in the pool shall be six (6), with 3 males and 3 females in the pool. The minimum required number of players in the pool to begin a game shall be five (5), with 3 males and 2 females or 2 males and 3 females. Four (4) players results in a default. Three (3) or less results in a forfeit.
IV. PLAYERS’ ATTIRE & SWIMMING REQUIREMENTS
1. Players are required to wear appropriate swimwear by all players who will be in the pool.
2. A life jacket must be worn by a each player in the pool, unless that player performs and passes a swim test administered by the Campus Recreation staff. Swim tests consist of swimming the length of the pool unassisted. Swim tests are administered prior to each game. Should a player not wish to participate in the swim test, he or she may opt to wear a life jacket throughout play.
3. Jewelry is strictly prohibited.
4. Any clothing or attire that is ruled dangerous by a game official is prohibited.
5. Participants must behave respectfully and courteously in the spirit of fair play towards the referee and IM staff, teammates, opponents and spectators. They must refrain from actions aimed at delaying the game or taking unfair advantage. Participants must accept referee’s decisions with sportsmanlike conduct. In case of doubt, clarification may be requested. A captain may protest the referee’s interpretation of a rule, but not the referee’s judgment.
V. PLAYING EQUIPMENT
1. Each player will receive an inner tube before entering the pool.
2. Game ball will be provided by Intramural staff at the game site.
VI. GAME PLAY
1. A coin toss will determine first half goal areas with the winner choosing their side.
2. Games will consist of two (2) 10 minute halves with a half time of approximately 3 minutes.
3. Overtime will be untimed and follow a sudden victory format. The first team to score in overtime wins.
4. Each team is allowed one timeout per half and one timeout for the entirety of overtime. Timeouts do not accumulate or carry over
5. All timeouts are one minute in length.
6. Teams will switch goal areas for the second half and any overtime periods.
7. The ball will be dropped into the center of the playing area to start play.
8. All players must be in their team’s goal area to start and then move for the ball on the official’s whistle to start play.
9. Teams may not stall.
10. The goal must be attacked throughout the game. Teams will be warned to attack the goal by game officials. If the team does not play the goal, a minor penalty will be assessed and possession will be awarded to the opponent
11. The game officials and supervising staff reserves the right to introduce pass limits per possession to the tournament.
12. Shots must clearly have broken the plane of the goal to have a point awarded.
13. One (1) point is awarded for each goal legally thrown into the opposition’s goal/net.
14. After a goal is scored the goalie inbounds the ball on the official’s whistle.
15. Individual players may not hold the ball for more than a 5-second count.
16. Players may not dunk and hold the ball under water.
17. Players may not dunk, tip the innertube of an opponent, or splash other players.
1. Minor Penalties include not stopping on the whistle, holding the side or the pool or the lane divider, intentionally holding the ball under water, intentionally stalling, holding the ball for more than 5 seconds, and falling out of the innertube.
2. All Minor Penalties result in a loss of possession.
3. Major Penalties include shooting fouls, overaggressive play, pushing, intentional splashing of water at an opponent, kicking, and any unsportsmanlike conduct.
4. Major Penalites will result in a penalty shot for the offended opponent and possible ejection if flagrant or continuously occuring. Warnings do not need to be issued prior to an ejection
5. Major Penalties will result in a penalty shot and possible ejection if flagrant or continuously occurring.
6. Penalty shots will be taken from a predetermined spot.
7. Once a penalty shot is taken the ball becomes live either off the block or miss or after the scored goal.
1. The mission of Intramural Sports is to provide a recreational environment for the University community which is safe and enjoyable. While the game atmosphere is often competitive, ensuring participant safety, providing a fun, social atmosphere, and promoting sportsmanlike behavior among participants, spectators, and team followers are our primary concerns. The game atmosphere should remain good-natured at all times. Participants shall maintain good sportsmanship throughout their participation in all facets of the intramural program.
2. The Sportsmanship Rating System is intended to be an objective scale by which teams’ attitude and behavior can be assessed throughout the intramural sports league and playoff seasons. Behavior before, during, and after an intramural sports contest is included in the rating. The team captain is responsible for educating and informing all players and spectators affiliated with his/her team about the system.
3. A team is responsible for the actions of the individual team members and spectators related to it. Additionally, FSU Intramural Sports does not recognize the use of coaches. Only the team captain shall speak to the officials regarding administrative matters (protests, ejections, disqualifications, etc). Furthermore, the team captain’s efforts in assisting officials/staff to calm difficult situations and to restrain troubled teammates are key to controlling team conduct.
4. Sportsmanship is vital to the conduct of every Intramural contest. In order to encourage proper conduct during games, officials, administrative personnel, and supervisors shall make decisions on whether to warn, penalize or eject players or teams for poor sportsmanship. These decisions are final. The Intramural Sports administrative staff will rule on further penalties as a result of unsportsmanlike conduct.
5. Each participant should choose his or her team members carefully, as all team members will suffer the consequences of any disciplinary action taken by the Intramural Sports staff against that team for violation of the intramural rules and sportsmanship guidelines. Protests or appeals of sportsmanship ratings will not be recognized. The Intramural Sports administrative staff reserves the right to review any rating given to a team.
6. Additional information regarding team and participant sportsmanship including the rating method, factors, and scale is available in the Sportsmanship principle of the Seven Principles of Intramural Sports, available online at the FSU Campus Recreation web site.