Our 8-on-8 leagues with regular season games and postseason championship playoffs are traditionally offered in fall semester.
7-on-7 men’s teams, 8-on-8 women’s teams. Additional subs recommended. Team roster size is unlimited.
Matches are played at the Main Campus Fields.
Florida State University does not provide accident insurance coverage for injuries received by Intramural Sports participants. Each participant should make sure that he/she has coverage either through family policies or the student insurance plan.
Florida State University PROHIBITS possession or consumption of alcoholic beverages on University property. Smoking and the use of smokeless tobacco is also prohibited at Campus Recreation facilities. This includes the Rec SportsPlex, Main Campus Fields, Westside Courts, Harkins (Band) Field, and Tully Gym. Violators will be asked to leave the area. Failure to do so can result in forfeiture of the contest, suspension of individuals and/or teams, and appropriate action by the Office of Student Rights & Responsibilities and/or FSU Police.
FSU IM Sports follows the rules established by US Lacrosse except for the following modifications.
I. GENERAL ELIGIBILITY
1. Participation is limited to currently-enrolled, fee-paying FSU students, faculty members, and full-time staff. FAMU & TCC students and members of the community are not eligible.
2. In order to participate in an intramural contest, each player must present his/her current, valid FSUCard. Check-in takes place at designated sign-in locations at the facility, not at the fields or courtside.
3. Additional information regarding player eligibility, team rosters, and participant check-in is available in the Seven Principles of Intramural Sports, available online at the FSU Intramural Sports web site and in the Intramural Sports Office in 1035 Tully Gym. Requests for exceptions to any policy must be directed to the IM administrative staff during regular weekday business hours in the Intramural Sports Office. No exceptions are granted at the fields or courts.
II. TEAM COMPOSITION
1. Games are 8-on-8, including a goalkeeper. Team rosters are unlimited.
2. A team must have seven (7) players to begin a game. Six players constitute a default. Five or less players signed-in at game time will result in a forfeit.
3. Substitutions are free and unlimited during game play except for the goalkeeper.
III. PLAYER EQUIPMENT
1. The Intramural Sports Staff will provide the balls for the game and warmups (10 minutes before game time).
2. All players on a team should wear similar colored shirts or jerseys. Pinnies will be provided if needed.
3. All players must wear shoes; cleats or other closed toe shoes.
4. Players are required to wear eyewear and mouthpiece.
5. Visible jewelry of any kind (earrings, studs, etc.) is strictly prohibited and may not be worn during the game. Taping of jewelry is not permitted. Jewelry must be removed or the player will not be permitted to play. Casts or any items deemed dangerous by the referee may not be worn during the game. A player is subject to ejection for failure to comply after first warning.
1. Match time is forfeit time. If the forfeiting team wishes to remain in the league, the team captain must contact the Intramural Sports Office by 12 Noon on the next business day to present their case.
2. A game is divided into two (2) halves of twenty-five (25) minutes each. Time runs continuously unless there is an injury or unexpected interruptions. At the conclusion of each half, the teams reverse ends. There shall be three (3) minutes between halves. There are two timeouts.
3. Mercy Rule: If a team is ahead by ten or more goals with five minutes or less remaining in the second half, the match will end.
4. Regular season matches that are tied at the end of regulation time will remain tied. No overtime is played during the regular season. Playoff matches that are tied at the end of regulation time will proceed into a sudden-victory overtime period.
V. PLAYING SURFACE
1. All matches will be played on a natural grass surface with 6×6 goals. The field will be 60 yards in length by 35 yards in width.
VI. GAME PLAY
1. The competition is started with each team placing 7 field players on the field to start the game. 3 players will be placed on the 8m offensive end and 3 players on the 8m defensive end. The 7th field player will be at the center to take the draw. Players must hold in the 8 meter until the official has signaled that possession has been attained
2. Restart after a goal is scored. Goalkeeper free clear – opposing team moves above 8m. Without a goalkeeper, the official will remove the ball from the goal and give it to a defensive player along the goal line to the side of the goal. The ball is awarded to the team who was just scored upon and the remaining players will be moved 4m away.
3. Out of Bound Ball Possession: Play shall be stopped when the ball goes out of bounds. The last team to touch the ball will lose possession of the ball and play will be restarted closest to the location the ball went out of bounds. NOTE: Out of bounds as a result of a shot on goal results in possession to the player closest to the ball.
4. Restraining line: 2 players must stay back behind the midfield line. A team is considered offside when they have more than 5 players in their offensive end or more than 6 in their defensive end including the goalie.
5. No player other than the goalkeeper may enter the goal circle at any time. Additionally a player may not follow through into the goal circle on a shot. Penalty: Immediate stoppage of play and possession is awarded to the offended team.
6. Alternate possession should be used when a coach or official cannot determine who should be awarded the ball, if off-setting fouls occur or with contested ground ball fouls.
1. Minor (misplay, procedural), penalty administration is 4 meters away from the ball and the ball is no closer than 12 meters to the goal circle.
(a) Contested ground balls
(b) Covering the ball
(c) 3 seconds closely guarded
(d) Goalkeeper holding ball in goal circle for longer than 10 seconds
(e) Goalkeeper stepping back into goal circle when she possess the ball
2. Major (safety), penalty administration is 4 meters behind and the ball is no closer than 8 meters to the goal circle.
(a) Restraining line violation
(b) 3 seconds in the arc (defense)
(c) Shooting space
(d) Goal circle violation
3. Cardable / Misconduct (excessive), penalty administration is a card. Ball is no closer than 8 meters to the goal circle. For a card, the player will serve a specific time penalty AND the team will play short.
CARDS: A player will serve 2 minutes for a yellow card and serve the duration of the game for a red card. The cards are non-releasable.
(b) Illegal checks
(c) Shooting fouls
(d) Unsportsmanlike conduct
1. The mission of Intramural Sports is to provide a recreational environment for the University community which is safe and enjoyable. While the game atmosphere is often competitive, ensuring participant safety, providing a fun, social atmosphere, and promoting sportsmanlike behavior among participants, spectators, and team followers are our primary concerns. The game atmosphere should remain good-natured at all times. Participants shall maintain good sportsmanship throughout their participation in all facets of the intramural program.
2. The Sportsmanship Rating System is intended to be an objective scale by which teams’ attitude and behavior can be assessed throughout the intramural sports league and playoff seasons. Behavior before, during, and after an intramural sports contest is included in the rating. The team captain is responsible for educating and informing all players and spectators affiliated with his/her team about the system.
3. A team is responsible for the actions of the individual team members and spectators related to it. Additionally, FSU Intramural Sports does not recognize the use of coaches. Only the team captain shall speak to the officials regarding administrative matters (protests, ejections, disqualifications, etc). Furthermore, the team captain’s efforts in assisting officials/staff to calm difficult situations and to restrain troubled teammates are key to controlling team conduct.
4. Sportsmanship is vital to the conduct of every Intramural contest. In order to encourage proper conduct during games, officials, administrative personnel, and supervisors shall make decisions on whether to warn, penalize or eject players or teams for poor sportsmanship. These decisions are final. The Intramural Sports administrative staff will rule on further penalties as a result of unsportsmanlike conduct.
5. Each participant should choose his or her team members carefully, as all team members will suffer the consequences of any disciplinary action taken by the Intramural Sports staff against that team for violation of the intramural rules and sportsmanship guidelines. Protests or appeals of sportsmanship ratings will not be recognized. The Intramural Sports administrative staff reserves the right to review any rating given to a team.
6. Additional information regarding team and participant sportsmanship including the rating method, factors, and scale is available in the Sportsmanship principle of the Seven Principles of Intramural Sports, available online at the FSU Campus Recreation web site.