1. No stealing is allowed. Baserunners may leave the base when the pitch is hit. If a runner is off base before the pitch reaches the plate, the runner is called out and a “no pitch” is declared.
2. The base path for a runner is the direct line between the player and the base to which they are advancing at the time a play is being made on that specific base runner and the three feet to either side of that direct path. Note: this path may be different from the straight line connecting two bases. For example, a player who has run past 1st base a distance of about 10 feet decides to run for second. Their base path for any tag plays is the direct line from where they made their turn towards 2nd base (10 feet down the line from 1st) and 2nd base. This is different from the direct line from 1st to 2nd base. For plays between home plate and 1st base, the runner shall run in the 3-foot lane of the foul side of the foul line.
3. A player who runs outside their base path (including the 3-foot lanes on either side) in an attempt to avoid a tag shall be declared out.
4. A fielder has absolute right to any position on the field to field a ball and all runners must avoid a fielder in these cases. When a fielder not in possession of the ball or not in the act of fielding a batted ball impedes the progress of a runner, obstruction will be ruled. This is a delayed dead ball; play continues as normal. Once the play has ended, the umpire shall award the runner and each other runner affected by the obstruction the bases they would have, in the umpire’s opinion, reached had there been no obstruction.
5. On tag plays, the fielder must be in possession of the ball before attempting to block a base or home plate. Blocking a base without the ball at any base or home plate is considered obstruction. It is also obstruction when a fielder without the ball fakes a tag. For a fake tag, bases are awarded as a normal obstruction.
6. Any runner in fair territory and not in contact with a base that is struck by a fair batted ball is out except when (a) the ball has passed an infielder and in the judgement of the umpire, no other fielder had a chance to make an out, (b) when a runner is hit with a fair batted ball over foul territory and no other fielder had a chance to make an out, or (c) when a runner is touched with a fair batted ball after it is touched by any fielder, including the pitcher. In the event of one of these 3 exceptions, all runners must return to their previously occupied base and the batter-runner is awarded first base. If the award of first to the batter-runner causes another runner to be forced, that runner will advance to the next base.
7. In case of a possible double play, the baserunner must slide into the base or get out of the way of the thrown ball. Baserunners who fail to get out of the way may be charged with interference resulting in both the baserunner and the batter-runner being called out on the play.
8. When a defensive player has the ball and is waiting for the runner, and the runner remains on their feet and deliberately, with great force, crashes into the defensive player, the runner is declared out. The ball will be declared dead and all runners must return to the last base they legally occupied. If the act is to be judged flagrant by the umpire, the offending player will be declared out and ejected from the game and the runner closest to home will also be called out.
9. Overthrows that land out of play will result in the following awards:
A) On an initial overthrow by an infielder, the award is 2 bases from the time of the throw; i.e., batter gets second base, any baserunners are awarded 2 bases from where they were at the time of the throw.
B) On an overthrow by the outfielder, the award is 2 bases from the time the fielder releases the ball, not when it goes out of play; i.e., if a player is one step away from second when the outfielder released the ball, the runner is awarded second and third.
10. When a fielder carries the ball over an out-of-play line, the play becomes dead and the baserunners are awarded one base (if unintentional) or two bases (if intentional) from the time the fielder carried the ball out of play.
11. All base awards are based on the position of the lead runner. For example, if two players are between 1st and 2nd at the time of an overthrow which lands out of play, the first runner will be awarded 2nd and 3rd (two bases) and the second runner will receive 2nd base only.
12. A courtesy runner may be used in the event of injury only AND upon agreement with the opposing team’s captain. In co-rec games, the courtesy runner must be a player of the same gender.
13. The ball remains alive until the pitcher has possession of the ball in the infield and all immediate play has apparently completed. Runners not advancing return to the last base legally touched. Umpires have the authority to grant timeout when the ball is in possession of another fielder and all immediate play has apparently ended.
14. Sliding feet first is permitted in all leagues. Any participant who slides headfirst will be declared out by the umpire.
X. INFIELD FLY RULE
1. An “infield fly” occurs with all of the following conditions:
A) A fair fly ball (not including a line drive) which can be caught by an infielder with ordinary effort.
B) There are 0 or 1 out in the inning.
C) There are runners on 1st and 2nd OR runners on 1st, 2nd, and 3rd.
2. When all three conditions are met, the umpire will declare an “infield fly” and rule the batter out immediately, whether or not the fly ball is caught. Baserunners may tag up if the fly ball is caught. Baserunners may advance if the fly ball is dropped, but are not required to run and may not be forced out at the next base.
XI. APPEAL PLAYS
1. An appeal play is one in which an umpire cannot make a decision until requested by a member of the defensive team. Appeals must be made prior to the next legal or illegal pitch or before the defensive team has left the field.
2. Once the ball has been returned to the infield and time has been called, any infielder (including the pitcher or catcher), with or without possession of the ball, may make a verbal appeal on a runner missing a base, a runner leaving a base too soon, or the batter batting out of order. The plate umpire should acknowledge the appeal, and the administering umpire should then make a decision on the play. Baserunners cannot leave their base during this period, as the ball remains dead until the next pitch.
XII. OTHER RULES
1. There will be a coin-toss prior to each game to determine the home team.
2. A player who is bleeding cannot participate until the bleeding is stopped, or if excessive amounts of blood occur, their uniform is changed.
A) If the player accomplishes this task within a reasonable time (to be determined by the umpire), the player may remain in the game.
B) If the situation is not handled in a reasonable amount of time, the player must leave the game and be replaced. The player is then subject to the re-entry rule. If no substitutes are available, play will continue without the player. The player, then, may re-enter the game when they are deemed legal for participation.
XIII. CO-REC RULE MODIFICATIONS
1. A co-rec line-up consists of 8, 9, 10, 11, or 12. 10 players play in the field with 2 extra hitters (EH), which must consist of one male and one female. Teams must have 8 players to begin a game. The following combinations are the only acceptable combinations: 4M / 4F, 4M / 5F, 5M / 4F, 5M / 5F, 5M / 6F, 6M / 5F, 6M / 6F (beware the spot of a 10th or 12th batter being declared an out if an uneven number of one gender because 2M or 2F cannot bat back to back).
2. In the event that a team has 9 or 11 players, that team may select to use all 9 or 11 players and take an out in the 10th or 12th position in the batting order. Then, all 9 players will be permitted to play defense. OR, the team may play with 8 players in the line-up & 1 substitute. No outs will be assessed in the batting order, but only those 8 players may play in the field.
3. The batting order shall alternate male and female batters.
4. If a male batter is walked (no matter the number of outs), he will be awarded 1st base and the next female has the option of batting or taking a walk. If a female walks at any time in the game, she will be awarded 1st base only.
5. Co-Rec defensive positioning shall include a maximum of 4 players in the outfield and 4 players in the infield (not including the pitcher/catcher). Male and females may be distributed in any way they choose in the field of play.
XIV. 3-PITCH RULE MODIFICATIONS
1. Teams pitch to their own batters. Pitchers must be a team member (signed in for the game). Pitchers do not have to be one of the batters in the line-up. A maximum of 2 pitching changes are permitted per inning per line-up cycle (when batting around, the number of pitching changes resets to 0).
2. Pitchers receive a maximum of 5 warm-up pitches prior to each inning. Pitchers shall wait until the fielding team is ready before delivering the pitch.
3. Offensive pitchers do not play defense and must move out of the way of all defensive plays. Pitchers hit by a batted ball result in the batter being called out and all runners returning to their bases.
4. Defensive positioning shall include a maximum of 3 players in the outfield and a maximum of 5 players (including the catcher) in the infield. All teams must supply a catcher as one of the infielders.
5. Each batter shall receive a maximum of 3 pitches. There are no walks and no strikeouts. Batters are out if they do not put the ball into play after 3 pitches. There is no bunting. Batters must take a full swing at a pitch.
6. An illegal pitch may not be hit by the batter. The ball shall be ruled immediately dead and all runners must return to their bases. An illegal pitch counts as 1 of the 3 pitches to that batter.
XV. FAST PITCH RULE MODIFICATIONS
1. Pitching: Prior to starting the delivery, the pitcher shall take a position with the pivot foot in contact with the rubber and with the non-pivot foot on the ground next to or behind the rubber. The pitch must be delivered underhand at moderate/fast speed and the ball may advance at any height below 10 feet.
2. Equipment: Catcher’s equipment must be worn at all times in the field of play by the catcher.
A) Bunting/Slapping is allowed if the batter does not leave the box while contacting the ball.
B) Any batter hit by a pitch will be awarded first base.
XVI. SPORTING BEHAVIOR