Playing Rules
Updated August 13, 2024
General Rules
Florida State University does not provide accident insurance coverage for injuries received by Intramural Sports participants. Each participant should make sure that they have coverage either through family policies or the student insurance plan.
Florida State University PROHIBITS possession or consumption of alcoholic beverages on University property. Smoking and the use of smokeless tobacco is also prohibited at Campus Recreation facilities. This includes the Rec SportsPlex, Main Campus Fields, Westside Courts, and Tully Gym. Violators will be asked to leave the area. Failure to do so can result in forfeiture of the contest, suspension of individuals and/or teams, and appropriate action by the Office of Student Conduct & Community Standards and/or the FSU Police.
Sport Rules
Disc Golf is played like traditional golf, but with disc golf discs instead of balls and clubs. One throw (stroke) is counted each time the disc is thrown and when a penalty is incurred. The goal is to play each hole in the fewest strokes possible. The team with the lowest total strokes for the entire course wins. The hole is completed when the disc comes to rest in a disc golf basket. Games will occur until completion of the disc golf course, or if 30 minutes passes, then the team with the lowest score will win the match-up.
I. GENERAL ELIGIBILITY
1. Participation is limited to currently-enrolled, fee-paying FSU students, faculty members, and full-time staff. FAMU & TCC students and members of the community are not eligible.
2. In order to participate in an intramural contest, each player must present their current, valid FSUCard. Check-in takes place at designated sign-in locations at the facility, not at the fields or courtside.
3. Additional information regarding player eligibility, team rosters, and participant check-in is available in the Seven Principles of Intramural Sports, available online at the FSU Intramural Sports web site and in the Intramural Sports Office at the Main Campus Fields (1001 W. St. Augustine Street). Requests for exceptions to any policy must be directed to the IM administrative staff during regular weekday business hours in the Intramural Sports Office. No exceptions are granted at the fields or courts.
II. TEAM COMPOSITION
1. Players can compete on only ONE team in the league.
2. A team may have up to 4 players on their line up; a game may be started with no less than two (2) players per team. A team will forfeit if they do not have two (2) players at any point in the game.
III. EQUIPMENT & COURSE
1. All participants will be supplied with a disc golf disc by the FSU Intramural Sports Staff.
2. The Disc Golf Course has been clearly marked and properly set up for all participants. Please remain on the course at all times unless fetching a disc that has gone out of bounds.
3. All players must wear shoes. Tennis shoes, soft-soled shoes, and other shoes that protect the foot are legal.
IV. GAME TIME & LENGTH
1. Game time is forfeit time. A team needs at least 2 legal players to begin the game.
2. Each game has a 30-minute or course completion limit.
3. The winner of the league is determined by the lowest combined disc golf score. See “scoring” for tie breaker rules.
V. INCLEMENT WEATHER
1. FSU Intramural Sports reserves the right to postpone or reschedule a contest if circumstances warrant such action. Regular season games cancelled by rain are generally not rescheduled. Contests postponed due to other reasons may or may not be rescheduled at the discretion of the Intramural Sports staff.
2. In the case of inclement weather, the Intramural Sports staff will not make a decision regarding the playing of games until after 4:00 pm. For information on cancellations, use the FSU Rec app or visit the Intramural Sports web site.
3. A game stopped because of inclement weather is a regulation game if four or more innings (3 1/2 if the home team is ahead) have been played. In the event that a game is stopped in the middle of an inning, the official score will revert the score at the end of the last complete inning.
VI. SCORING
1. A point is scored by the throwing team when a disc touches the ground within the court of the other team and stays within the court.
2. A point is scored against the throwing team when a disc touches the ground outside the court of the other team, or rolls out of the court after touching the ground.
3. When the players of a team touch both discs simultaneously during play the other team scores two points. This situation is called a double. Note: you can score with both discs simultaneously. For example: a throw of team 1 is out-of-bounds and at the same time a throw from team 2 is in-bounds. Now team 2 scores two points. There is an exception to this rule. You can’t throw a disc after the other disc has touched out-of-bounds or stopped in the court. If you do throw it, you can not score a point for your own team anymore. But an (extra) point against your team will be scored, when that disc is out-of-bounds.
The situation when the discs, thrown by different teams, are both in-bounds or both out-of-bounds is called a break. No points are awarded. Play continues with the other two players serving. The team that scored the last point initiates.
Tie Breaker: Teams which have the same score upon completion will complete the last 3 holes, with the lowest scoring team winning the tie breaker.
VII. PLAYING RULES
1. Each hole begins with a tee throw. Tee throws must be completed within or behind the designated tee area.
2. Never throw when players or other park users are within range. Be aware of your surroundings and environment at all times.
3. The lie is the spot where the player’s previous throw has landed. Mark each lie with a disc marker or leave the thrown disc on the ground where it landed. The player’s subsequent throw is made from directly behind the marked lie.
4. The player with the least amount of strokes on the previous hole is the first to tee off on the next hole. After all players have teed off, the player whose disc is farthest from the hole always throws first.
5. Fairway throws must be made from directly behind the lie. A run-up and normal follow-through, after release, is allowed, unless the lie is within 10 meters of the target. Any shot within 10 meters of the target requires that the player maintain balance and not move past the lie until the disc comes to rest.
6. A throw that lands out of bounds, must be played from a point up to 1 meter in bounds from where the disc crossed over the out of bounds line. 7. A disc that comes to rest in the disc golf basket or suspended in the chains constitutes the successful completion of that hole. After each hole is completed, the designated scorekeeper shall record each player’s score.
8. For teams who default or forfeit a week of play, the penalty will be a combination of the highest team score for the week combined with an additional 9 points. This missed score will be added to your team’s total score.
9. Special ground rules may be implemented by the Intramural Supervisor if special conditions exist that would warrant an alteration of ground rules already in place.
VIII. SPORTING BEHAVIOR
1. The mission of Intramural Sports is to provide a recreational environment for the University community which is safe and enjoyable. While the game atmosphere is often competitive, ensuring participant safety, providing a fun, social atmosphere, and promoting sporting behavior among participants, spectators, and team followers are our primary concerns. The game atmosphere should remain good-natured at all times. Participants shall maintain good sporting behavior throughout their participation in all facets of the intramural program.
2. The Sporting Behavior Rating System is intended to be an objective scale by which teams’ attitude and behavior can be assessed throughout the intramural sports league and playoff seasons. Behavior before, during, and after an intramural sports contest is included in the rating. The team captain is responsible for educating and informing all players and spectators affiliated with their team about the system.
3. A team is responsible for the actions of the individual team members and spectators related to it. Additionally, FSU Intramural Sports does not recognize the use of coaches. Only the team captain shall speak to the officials regarding administrative matters (protests, ejections, disqualifications, etc). Furthermore, the team captain’s efforts in assisting officials/staff to calm difficult situations and to restrain troubled teammates are key to controlling team conduct.
4. Sporting behavior is vital to the conduct of every Intramural contest. In order to encourage proper conduct during games, officials, administrative personnel, and supervisors shall make decisions on whether to warn, penalize or eject players or teams for poor behavior. These decisions are final. The Intramural Sports administrative staff will rule on further penalties as a result of unsporting conduct.
5. Each participant should choose their team members carefully, as all team members will suffer the consequences of any disciplinary action taken by the Intramural Sports staff against that team for violation of the intramural rules and sporting behavior guidelines. Protests or appeals of sporting behavior ratings will not be recognized. The Intramural Sports administrative staff reserves the right to review any rating given to a team.
6. Additional information regarding team and participant sporting behavior including the rating method, factors, and scale is available in the Sporting Behavior Principle of the Seven Principles of Intramural Sports, available online at the FSU Campus Recreation web site.